<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://spideyonmoon.github.io/</id><title>Spidey</title><subtitle>A repository of bunch of stuff I'll be writing.</subtitle> <updated>2026-03-29T18:03:20+06:00</updated> <author> <name>Spidey</name> <uri>https://spideyonmoon.github.io/</uri> </author><link rel="self" type="application/atom+xml" href="https://spideyonmoon.github.io/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://spideyonmoon.github.io/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 Spidey </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Lossless Audio</title><link href="https://spideyonmoon.github.io/posts/what-is-lossless/" rel="alternate" type="text/html" title="Lossless Audio" /><published>2026-03-22T00:00:00+06:00</published> <updated>2026-03-29T17:28:05+06:00</updated> <id>https://spideyonmoon.github.io/posts/what-is-lossless/</id> <content type="text/html" src="https://spideyonmoon.github.io/posts/what-is-lossless/" /> <author> <name>Spidey</name> </author> <category term="Audio" /> <summary>Lossless and lossy are defined strictly relative to the source, not by some arbitrary frequency cut-off or bitrate threshold. Define Lossless Here Define Lossy Here What the hell is a source? You could find a hundred different definitions for a “source file” if you really want to over-complicate things. Some will argue it’s the raw mix right before dithering and mastering effects ...</summary> </entry> </feed>
